エピソード

  • Ep.256 – Twin Galaxies and Teamwork - How the U.S. National Video Game Team Made History
    2025/07/24
    Today, we’re suiting up with the U.S. National Video Game Team, a pioneering force that helped turn competitive gaming into a legitimate sport. We begin by exploring the roots of the team in the early 1980s, from Twin Galaxies’ arcade leaderboard to Walter Day’s dream of creating an Olympic-style squad of elite gamers. Then, we trace the team’s rise to national recognition—cross-country bus tours, Guinness World Records, TV appearances, and their headlining role in the short-lived but ambitious Electronic Circus. Finally, we follow the USNVGT into its second era under new leadership, including its influence on early gaming magazines and televised competitions. So grab your joystick and join us for a high-score-fueled trip down Memory Card Lane!
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    1 時間 13 分
  • Ep.255 – The Force of Storytelling - Knights of the Old Republic’s Legacy
    2025/07/17

    Today, we’re heading to a galaxy far, far away to explore Star Wars: Knights of the Old Republic, the 2003 RPG that let players shape their own destiny as Jedi or Sith. We begin by tracing BioWare’s rise—from educational software to RPG juggernaut—and how their partnership with LucasArts gave birth to a story set thousands of years before the films. Then, we’ll dive into the development of KOTOR, from its combat system and memorable companions to the tech hurdles and narrative risks that helped redefine what licensed games could achieve. Finally, we’ll reflect on the game’s legacy, its influence on future RPGs, and the status of its long-rumored remake. So grab your lightsaber and decide your path as we journey through the Force on today’s trip down Memory Card Lane!

    Find out more at https://a-trip-down-memory-card-lane.pinecast.co

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    1 時間 3 分
  • Ep.254 – Portal to the Unknown - How Prey Finally Found Its Form
    2025/07/10

    Today, we’re navigating shifting gravity and even shakier development timelines as we dive into Prey, the 2006 sci-fi shooter that took over a decade—and four complete overhauls—to reach players. We begin by exploring the ambitious origins of the original Prey, from 3D Realms’ early aspirations for a revolutionary 3D engine to a series of failed prototypes, engine rewrites, and studio shakeups. Then, we follow the game’s surprising resurrection at Human Head Studios, tracing how Cherokee mythology, alien abductions, and groundbreaking mechanics came together in a game that wowed critics and sold over a million copies. Finally, we chart the messy road to Prey 2, its abrupt cancellation, and the eventual reboot by Arkane Studios in 2017—a spiritual successor that channeled System Shock and Dishonored into something entirely new. So grab your spirit bow and prepare to walk the walls on today’s gravity-defying trip down Memory Card Lane!

    Find out more at https://a-trip-down-memory-card-lane.pinecast.co

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    56 分
  • Ep.253 – A Bear, A Bird, and a Classic - The Story of Banjo-Kazooie
    2025/07/03

    In this week’s episode, we explore the whimsical world of Banjo-Kazooie (1998), Rare’s beloved 3D platformer that helped define the Nintendo 64 era. We trace its surprising evolution from a scrapped RPG called Project Dream into a genre-defining collect-a-thon starring a bear and a bird. Along the way, we look at how Rare pivoted in response to Super Mario 64, embraced exploration over precision platforming, and created one of gaming’s most iconic duos. We also touch on the legacy of the series, the controversial Nuts & Bolts, and Banjo’s continued presence in games like Super Smash Bros. It’s a nostalgic celebration of creativity, reinvention, and the golden age of Rare.

    Find out more at https://a-trip-down-memory-card-lane.pinecast.co

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    59 分
  • Ep.252 – Sanity Slips Away - The Psychological Horror of Eternal Darkness
    2025/06/26

    Today, we’re descending into the depths of Eternal Darkness: Sanity’s Requiem, the 2002 GameCube classic that dared to blur the line between player and character. We begin by exploring how Canadian developer Silicon Knights transitioned from strategy games to psychological horror under the guidance of Denis Dyack, with Eternal Darkness evolving from a Nintendo 64 project into one of the GameCube’s most ambitious launch titles. Along the way, we examine the game’s Lovecraftian influences, complex narrative spanning centuries, and groundbreaking sanity system that played tricks on players’ minds in unforgettable ways. Though it struggled commercially, its critical acclaim and cult following secured its legacy as a pioneer in interactive horror. So steel your nerves and question your reality—it’s time for a sanity-shattering trip down Memory Card Lane!

    Find out more at https://a-trip-down-memory-card-lane.pinecast.co

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    1 時間 4 分
  • Ep.251 – Scalpel, Please - The Story of Trauma Center (with Ryan Shepherd)
    2025/06/19

    Today, we’re scrubbing in for a deep dive into the Trauma Center series, Atlus’ bold foray into surgical simulation that began with Under the Knife on the Nintendo DS. We begin by exploring how a team of RPG veterans—best known for their work on Shin Megami Tensei and Persona—pivoted from demons and dungeons to scalpels and styluses, inspired by the DS’s touchscreen to create something truly different. Then we follow the franchise’s evolution across consoles and concepts, from the Wii’s motion-controlled Second Opinion and its co-op sequel New Blood, to the return-to-form Under the Knife 2, and finally the genre-blending, multi-discipline drama Trauma Team. Along the way, we highlight how science fiction, high-stakes gameplay, and emotional storytelling helped these games carve out a unique niche. So steady your hand and grab your stylus—it’s time for today’s life-saving trip down Memory Card Lane!

    Find out more at https://a-trip-down-memory-card-lane.pinecast.co

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    1 時間
  • Ep.250 – Hail to the Wait - The Long Road to Duke Nukem Forever
    2025/06/12

    Today, we’re tracing the radioactive legacy of Duke Nukem Forever, the infamously delayed sequel that became the poster child for development hell. We begin by revisiting the success of Duke Nukem 3D and how 3D Realms’ ambition to create a bigger, bolder follow-up spiraled into a 15-year odyssey of missed deadlines, engine swaps, and studio turmoil. Along the way, we explore how shifting technology and industry standards turned anticipation into parody, culminating in Gearbox Software’s eventual rescue and the game’s long-awaited—but divisive—2011 release. So grab your shades and ego boost for today’s long-delayed trip down Memory Card Lane!Hail to the Wait - The Long Road to Duke Nukem Forever

    Find out more at https://a-trip-down-memory-card-lane.pinecast.co

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    1 時間 1 分
  • Ep.249 – Ribbit and Rage - The Legacy of Battletoads
    2025/06/05

    Today, we’re leaping into the outrageous world of Battletoads, Rare’s 1991 beat-‘em-up that combined over-the-top action with punishing difficulty and a heavy dose of ‘90s attitude. We begin by exploring how Rare’s founders reverse-engineered the Famicom to win over Nintendo, setting the stage for their prolific NES era. Then, we’ll dive into the origins of Battletoads as a deliberate attempt to rival the Teenage Mutant Ninja Turtles—complete with edgy humor, gross-out names, and brutally creative levels. Finally, we’ll chart the series’ evolution across Game Boy, SNES, arcade, and modern reboots, and reflect on its cult legacy as one of gaming’s most notoriously difficult franchises. So grab your speeder bike and brace yourself for the Turbo Tunnel on today’s radical trip down Memory Card Lane!

    Find out more at https://a-trip-down-memory-card-lane.pinecast.co

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    54 分