『Episode 67 - Just a Flesh Wound』のカバーアート

Episode 67 - Just a Flesh Wound

Episode 67 - Just a Flesh Wound

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Sometimes in TTRPGs (and in many other types of game), some elements, mechanics, or values may be approximated or abbreviated so as to not get bogged down in too much minutia, nuance, or calculation. Hit points are probably the biggest culprit of this phenomenon, and we take a look at “what Hit Point loss looks like.” What does a health bar or HP pool represent? What does it mean to have more HPs than someone else?

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