Metamuse

著者: Adam Wiggins Mark McGranaghan
  • サマリー

  • Tools for thought, product design, and how to have good ideas.
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  • 84 // Retrospective
    2023/10/05

    Mark and Adam take a look back at three years of podcasts to reflect on their favorite episodes—and the friends they made along the way. They discus Metamuse’s origin story, walk through the production process, and wax nostalgic on some of their favorite episodes. Plus: a look at what the future holds for our hosts and the podcast.

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    Show notes
    • NPR
    • The future of iPad
    • Ferrite
    • Hello Internet, Gastropod, Lexicon Valley
    • This American Life, Gimlet Media
    • Most downloaded episodes: Computers and creativity with Molly Mielke, Sync, Growing ideas with Andy Matuschak
    • Mark’s favorite episodes: Local-first software with Martin Kleppmann, Local-first one year later, Hiring, Cities with Devon Zuegel
    • Adam’s honorable mentions: Progress with Jason Crawford, Rich text with Slim Lim
    • Metamuse podcast guest handbook
    • lossless audio
    • Riverside
    • Audio editor Mark Lamorgese
    • Post-producer Jenna Miller
    • Podcasting Microphones Mega-Review
    • XLR microphone
    • pro sound dampening material
    • RØDE Podcaster
    • Pop filter, plosives
    • John Michael Greer
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    1 時間 22 分
  • 83 // End and beginning
    2023/08/31

    Bittersweet news is the topic of this episode. Adam Wulf and Adam Wiggins discuss the end of an era for Muse, leadership transitions, and what the future holds for Muse 3.0 and beyond.

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    Show notes
    • An end, and a beginning
    • Ink & Switch
    • Adam Wulf
    • Loose Leaf
    • Here, File File
    • prosumer
    • Industrial research with Peter van Hardenberg
    • Netlify proxy, Webflow, Hugo
    • Managing Transitions: Making the Most of Change
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    1 時間 1 分
  • 82 // Spatial computing with Yiliu Shen-Burke
    2023/07/13

    Is virtual reality useful for productivity software? Yiliu is the founder of Softspace, a VR/AR tool for thought. He joins Mark and Adam to discuss the human brain and body as inherently spatial systems; the question of whether information is fundamentally 2D; and why social comfort is the biggest challenge facing VR today. Plus: how to avoid a dystopian future.

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    Show notes
    • Yiliu Shen-Burke @softspaceninja
    • Softspace
    • Wim Hof breathing method
    • Studio Olafur Eliasson
    • The Brain Maps Out Ideas and Memories Like Spaces
    • Oculus
    • Oculus development kit
    • heads-up display
    • Scott Greenwald’s Media Lab thesis
    • Beat Saber
    • A Beautiful Mind
    • Softspace demo
    • force-directed graph
    • Steven Johnson on DevonThink
    • Google Glass, Magic Leap, Vision Pro
    • Supernatural
    • vergence
    • history of VR
    • PlaneVR: Social Acceptability of Virtual Reality for Aeroplane Passengers
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    1 時間 36 分

あらすじ・解説

Tools for thought, product design, and how to have good ideas.

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