So Very Wrong About Games

著者: Mike Walker & Mark Bigney
  • サマリー

  • A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.
    Copyright Mike Walker & Mark Bigney
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  • #329: Replayability
    2024/09/17

    If you replayed all the published SVWAG episodes back-back, it would take over 355 hours, or almost 15 days. This is not necessarily how we would recommend you spend your time. Indeed, for our purposes, we are equally wrong regardless of whether anyone is there to hear it; while we sometimes engage with Western philosophy due to Mark's academic background, the realm of the koan is beyond our purview.

    Long story short, feel free to re-download all our episodes to your heart's content. I'm sure it would help us with some algorithm somewhere.


    01:41 AYURIS: Autobahn (Fabio Lopiano and Nestore Mangone, Alley Cat Games, 2022)


    Games Played Last Week:

    05:06 -Harmonies (Johan Benvenuto, Libellud, 2024)

    11:30 -Valka (Brooke Penrose, Terrible Games, 2024)

    17:01 -Keep the Heroes Out!: Boss Battles (Luís Brueh, Brueh Games, 2024)

    21:43 -Undaunted 2200: Callisto (Trevor Benjamin and David Thompson, Osprey, 2024)

    29:36 -CATAN: Starfarers Duel (Klaus Teuber and Benjamin Teuber, KOSMOS, 2023)

    33:38 -Rise and Fall (Christophe Boelinger, Ludically, 2024)

    40:54 -Martian Dice (Scott Almes, Tasty Minstrel Games, 2011)

    News (and why it doesn't matter):

    42:20 International Gamers Awards announce their 2024 winners

    43:18 German wooden monstrosity: Drachentreppe

    44:59 David Thompson and Trevor Benjamin Line of Fire: Burnt Moon; in the Undaunted 2200 setting


    46:12 Topic: Replayability




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    1 時間 11 分
  • #328: The Vale of Eternity
    2024/09/10

    I find so many mnemonics to be profoundly disappointing. Unless there's a structural element to tie the components together, a mnemonic will not serve to dispositively disambiguate a dyad.

    I assure you, that lamentable bit of alliteration was unintentional.

    For example, "I before E except after C" also works qua slogan as "I after E except before C." There are the ones about beer and liquor, feeding or starving a cold, colour of the sky and sailors' states of mind... I recall the structure, but not which one goes with which. Relatedly, is there a mnemonic to remember how to spell mnemonic?


    Games Played Last Week:

    02:27 -The Voyages of Marco Polo (Simone Luciani & Daniele Tascini, Hans im Gluck, 2015)

    04:52 -Pulsar 2849 (Vladimír Suchý, CGE, 2017)

    07:29 -Faiyum (Friedemann Friese, 2F-Spiele, 2020)

    12:01 -MicroMacro: Crime City--All In (Johannes Sich, Edition Spielwiese, 2022)

    14:45 -Who's the Banana? (Chris Cieslik, Asmadi Games, 2009)

    17:07 -Rats of Wistar (Simone Luciani and Danilo Sabia, Cranio Creations, 2023)

    19:29 -Raccoon Tycoon (Glenn Drover, Forbidden Games, 2018)

    22:05 -Yokohama Roll & Write (Hisashi Hayashi, OKAZU Brand, 2021)

    24:29 -Gods Love Dinosaurs (Kasper Lapp, Pandasaurus Games, 2020)

    27:05 -Harmonies (Johan Benvenuto, Libellud, 2024)

    29:49 -Ratyl (Andy Gallagher, Busy Dad Games, 2023)

    News (and why it doesn't matter):

    33:51 Monopoly goes to Flavortown

    34:38 Zheng He by Greg Engelstein and David Thompson on GMT's P500

    35:47 Cyberpunk 2077: more promising-looking than CMON's offering

    39:46 Beyond the Horizon: Dennis K. Chan, Adam Hill, Ben Pinchback, Matt Riddle

    41:20 Studio Ghibli Othello/Reversi sets: https://boardgamegeek.com/image/8405167/othello


    43:20 Feature Game: The Vale of Eternity (Eric Hong, Mandoo Games, 2023)




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    58 分
  • #327: Game Mastery
    2024/09/03

    Solidarity, dear listeners, on this most august September Labour Day. Of course, Labour Day is the labour holiday invented for the US and Canada so as to undermine global solidarity. Nearly everywhere else celebrates International Workers' Day instead. One must marvel at the ingenuity of inventing Labour Day so as to undermine global labour solidarity.


    02:29 AYURIS: Rolling Heights (John D. Clair, AEG, 2023)


    Games Played Last Week:

    06:59 -Harmonies (Johan Benvenuto, Libellud, 2024)

    09:49 -Flowerfall (Carl Chudyk, Asmadi Games, 2012)

    11:51 -MicroMacro: Crime City--All In (Johannes Sich, Edition Spielwiese, 2022)

    12:29 -Who's the Banana? (Chris Cieslik, Asmadi Games, 2009)

    14:52 -Dodo (Frank Bebenroth and Marco Teubner, MOSMOS, 2020)

    19:00 -Life in Reterra (Ken Gruhl and Eric M. Lang, Hasbro, 2024)

    21:48 -Windmill Valley (Dani Garcia, Board&Dice, 2024)

    25:12 -Ra (Reiner Knizia, alea, 1999)

    28:28 -River of Gold (Keith Piggott, Office Dog, 2024)

    33:06 -Spectral (Ryan Courtney, Bitewing Games, 2024)

    37:07 -Bargain Hunter (Uwe Rosenberg, Valley Games, 1998)

    41:53 -Fateforge: Chronicles of Kaan (Gordon Calleja, Mighty Boards, 2024)

    45:15 -Heat: Pedal to the Metal (Asger Harding Granerud and Daniel Skjold Pedersen, Days of Wonder, 2022)


    News (and why it doesn't matter):

    47:18 Kronologic series: Paris 1920, Cuzco 1450, and Babylon 2500


    48:15 Topic: Game Mastery



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    1 時間 11 分

あらすじ・解説

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.
Copyright Mike Walker & Mark Bigney

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