• Unity Game Dev

  • 著者: Dan Miller
  • ポッドキャスト

Unity Game Dev

著者: Dan Miller
  • サマリー

  • Unity Game Dev is the perfect podcast for aspiring game developers and those curious about getting started with Unity. Join our hosts as they break down the basics of game development, explore the Unity engine, and discuss how to turn your game ideas into reality. Whether you’re just thinking about diving into game development or taking your first steps, our casual, beginner-friendly conversations will guide you through everything you need to know to start creating your own games.
    Copyright 2024 All rights reserved.
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エピソード
  • 005: Git and Git LFS
    2024/10/24

    Episode Title: Tackling Massive Unity Project Files with Git LFS

    Description: In this episode, we dive into how Git LFS (Large File Storage) can revolutionize your Unity game development workflow by managing large files, speeding up cloning times, and preventing those dreaded merge conflicts. Perfect for anyone working with massive game assets in Unity.

    Key Points:

    • What is Git LFS and how does it help with large files in game development?
    • Key Git LFS features like file locking and pointer files for managing massive assets
    • Pro tips for optimizing your Git LFS workflow: git lfs clone, git lfs fetch all, and git lfs push all

    Resources/Links Mentioned:

    • Git LFS Documentation
    • GitHub Storage Limits for Git LFS

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    11 分
  • 004: Unity 6 Release!
    2024/10/17

    Episode Title: Unity 6 Release: The Future of Game Development

    Description: In this episode, we explore Unity 6, the latest release from the game development engine that’s shaping the future of gaming. From breathtaking immersive worlds to next-level multiplayer features and AI-powered tools, Unity 6 promises to revolutionize how games are made and played.

    Key Points:

    Unity 6’s focus on immersive worlds, efficient creation, and multiplayer innovation GPU Resident Drawer and Render Graph for smoother visuals, even on mobile AI tools like Muse for generating textures, animations, and sound effects Unity Cloud and real-time collaboration for global game development teams New multiplayer features: distributed authority and skill-based matchmaking

    Resources/Links Mentioned:

    Unity 6 for Games Vision OS by Apple

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    12 分
  • 003: Unity vs. Unreal Engine
    2024/10/10

    Episode Title: Unity vs. Unreal Engine: Which One Is Right for You?

    Description: In this episode, we dive into the great debate between Unity and Unreal Engine. We break down the key differences in coding languages, graphics capabilities, 2D vs. 3D support, and even visual scripting to help you decide which engine is best for your game development journey.

    Key Points: - Unity’s C# vs. Unreal’s C++: Which is more beginner-friendly? - Visual scripting in Unity and Unreal: A coding shortcut or something more? - Unreal’s stunning graphics vs. Unity’s versatility in both 2D and 3D - Community support and documentation: Which engine offers more resources?

    Resources/Links Mentioned**: - [Awesome Tuts: Unity vs. Unreal Engine](https://www.awesometuts.com)

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    15 分

あらすじ・解説

Unity Game Dev is the perfect podcast for aspiring game developers and those curious about getting started with Unity. Join our hosts as they break down the basics of game development, explore the Unity engine, and discuss how to turn your game ideas into reality. Whether you’re just thinking about diving into game development or taking your first steps, our casual, beginner-friendly conversations will guide you through everything you need to know to start creating your own games.
Copyright 2024 All rights reserved.

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