エピソード

  • Video Games have a Public Relations problem
    2022/10/24

    Being a video games journalist may seem like a lot of fun, but most are not aware of how difficult this profession can be. Especially when the people who are supposed to make things easier, often end up making the process far more difficult than it needs to be. 

    #BehindTheScenes

    #LiftingTheVeil

    #TMYK

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    48 分
  • Tech and gaming events should always be virtual
    2022/08/21
    The world has changed fundamentally because of the COVID-19 pandemic. In many respects, companies, people and media have moved to a digital first methodology for content. As such, many physical events and jobs have become digital in nature. However, is this change for the better or worse? Join us as we delve into a discussion pitting the physical world against the digital realm.
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    43 分
  • Don’t be fooled by unethical journalism in the gaming and tech space
    2022/08/07
    How much do you know about the ethical practices of the content you consume? Hans and Edward explore this very question in terms of video games and technology journalism, and offer concise insight into the importance of ethical standards and how these standards differentiate journalistic quality from enthusiast quantity.
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    48 分
  • Why are micro-transactions, DLC and subscriptions a terrible idea for tangible goods?
    2022/07/24
    Micro-transactions, downloadable content and subscriptions are terms synonymous with video games. However, there is a new trend where hardware manufacturers are beginning to lock features behind software to further spearhead these ideas. Hans and Edward discuss why this new business practice is a cause for concern and why all consumers should fight against it before it is too late.
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    39 分
  • Do gamers have a right to feel animosity towards developers?
    2022/07/10
    Hans and Edward weigh-in on the issues surrounding toxicity and entitlement within gaming culture; specifically in terms of negative behaviour affecting video game developers.
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    54 分
  • Do remasters/reboots have a purpose other than being nostalgic cash-grabs?
    2022/06/26
    Hans and Edward dissect the many differences in how media may be preserved as art, primarily thought better understanding the ways reboots, remasters and remakes are handled; and whether or not they offer tangible purposes or serve as nothing more than nostalgic cash-grabs.
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    56 分
  • The importance of source materials when telling a story
    2022/06/12
    Hans and Edward discuss how the basis of compelling story telling often requires complete source materials; and how disasters often ensue when these basics are missing or incomplete.
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    49 分
  • How Gamiotics is changing Experiential Entertainment
    2022/05/29
    Hans and Edward are joined by David Carpenter, CEO of Gamiotics, to discuss the potential of gamification in the space of experiential entertainment.
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    1 時間 24 分