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  • Life in 60 Seconds: Michael Frei’s ‘Time Flies’
    2025/07/22

    Award-winning artist, animator, and game designer Michael Frei joins Nate and Joseph to share his creative journey from apprentice construction draftsman to co-founder of Zurich’s Playable, the indie studio behind critically acclaimed interactive works like Plug & Play, Kids, and the meditative mortality sim Time Flies.

    Michael breaks down his minimalist approach to game design—how stripping away noise can lead to emotional clarity—and explains why humor, absurdity, and interaction are central to his artistic voice. He reflects on transitioning from animation to games, his fascination with weird player dynamics, and why making something personally meaningful matters more than chasing trends.

    Frei also shares lessons from testing, iterating, and publishing across platforms, as well as advice for aspiring indie creators navigating simplicity, success, and staying creatively grounded in a crowded market.

    Check out Michael Frei's Resources:
    https://michaelfrei.io/
    https://x.com/panic
    https://bsky.app/profile/michaelfrei.io
    https://www.instagram.com/michaelfrei10/

    Games Mentioned:
    FIFA - Michael's favorite game to play
    Glider
    Not About Us
    Plug and Play
    Time Flies
    Windowsill
    Feet Ahead

    --

    • (00:00) - Introduction to the Podcast
    • (00:22) - Meet Michael Frei: The Minimalist Game Designer
    • (01:11) - Michael's Gaming Preferences and FIFA
    • (02:45) - The Origin of 'Time Flies'
    • (04:42) - Early Inspirations and Programming
    • (06:04) - From Construction Draftsman to Animation
    • (08:49) - Transition to Interactive Art and Games
    • (14:20) - Principles of Minimalist Game Design
    • (15:55) - Animation Style and Player Interaction
    • (18:12) - Defining Success and Monetization in Games
    • (21:22) - User Testing and Feedback
    • (22:51) - The Iterative Process of Animation
    • (23:11) - The Creative Journey Behind 'Cars'
    • (25:13) - Designing for Different Consoles
    • (27:59) - Advice for Aspiring Indie Game Developers
    • (30:26) - The Art of Drafting and Line Art
    • (34:01) - Inspiration and Influences
    • (40:38) - The Making of 'Time Flies'
    • (43:13) - Where to Find More About the Creator

    --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

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    45 分
  • From Wall Street to Wordplay: Inside Pete Muller’s Mind
    2025/07/15

    Pete Muller is not your average guest—he’s a quant hedge fund legend, a touring singer-songwriter, and a prolific puzzle constructor whose creations appear in The New York Times and The Washington Post. In this episode we dive into Pete’s polymath life: his journey from math to markets, from poker tables to music stages, and how puzzles tie it all together. We also discuss his latest creation, the “Think Twice” puzzle, and what drives him to keep solving, creating, and performing. Whether you love games, music, or stories about reinvention, this conversation will surprise and inspire.


    Check out Pete's Resources:
    https://petespuzzleplayground.com/
    https://www.petemuller.com/
    https://www.forbes.com/profile/peter-muller/
    https://www.youtube.com/@PeteMullerMusic/featured
    https://www.pdtpartners.com/

    Games Mentioned:
    Poker - Pete's favorite game to play
    Crosswords
    Variety cryptics
    Bridge
    Chess
    Ping pong
    Ultimate Frisbee
    Blackjack
    Wordle
    Letter Boxed
    Stray Cat Strut
    Meta Puzzle
    Scrabble
    Sudoku
    Spelling Bee
    KenKen

    --

    • (00:00) - Introduction to Pete Muller: A Modern Polymath
    • (01:58) - Pete's Favorite Games and Puzzles
    • (03:39) - From Poker to Quantitative Trading
    • (06:05) - The Evolution of PDT Partners
    • (10:34) - Balancing Music and Finance
    • (13:13) - The Art of Puzzle Creation
    • (20:20) - Meta Puzzles and Musical Connections
    • (24:42) - Introducing the Mini Meta Puzzle
    • (25:49) - Creating and Testing the Mini Meta
    • (27:11) - The Think Twice Puzzle Concept
    • (28:49) - Developing the Think Twice App
    • (30:58) - Scoring and User Engagement
    • (36:20) - Puzzle Addiction and Mental Workouts
    • (39:44) - Mindfulness and Avoiding Burnout
    • (41:30) - Hosting and Community Involvement
    • (45:21) - The Future of AI in Puzzles
    • (47:32) - Final Thoughts and Contact Information

    --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

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    49 分
  • Funding Dreams & Crafting Stories: Lessons From an Indie Game Visionary
    2025/07/01

    Indie-game luminary Tatiana Delgado joins Nate to trace her 20-year journey from drawing paper games as a kid to co-founding Madrid’s Out of the Blue Games. She explains how titles like Call of the Sea create emotional tension without combat, why early VR prototyping was both thrilling and nausea-inducing, and how small studios can balance artistic vision with funding realities.

    Tatiana also teases two new projects—Lovecraft-flavored sequel Call of the Elder Gods and branching visual-novel series The Vigilante Diaries—while sharing hard-won advice on user testing, team culture, and pitching in today’s crowded market.


    Check out Tatiana's Resources:
    https://www.outbluegames.com
    https://x.com/OutBlueGames
    https://x.com/arilea

    Games Mentioned:
    Portal 2 - Tatiana's favorite game to play
    Wonder Boy series
    Myst
    Riven
    Aladdin VR
    Warhammer

    --

    • (00:00) - to Call of the Sea
    • (00:32) - Tatiana Delgado
    • (01:32) - Gaming Journey
    • (02:15) - Career and Inspirations
    • (10:29) - Out of the Blue Games
    • (13:52) - Development Philosophy
    • (19:16) - in VR Game Development
    • (21:14) - on User Testing and Feedback
    • (25:52) - and Ethical Considerations
    • (26:50) - and Pricing Strategies
    • (31:22) - Projects and Final Thoughts

    --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

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    39 分
  • From Zero to Hooked in 20 Seconds: The Stopwatch Strategy for Sustainable Indies
    2025/06/24

    What does it take to turn a minimalist text-based game into a global phenomenon?

    Indie developer and software craftsman Amir Rajan joins us to unpack his unconventional path from enterprise software to the top of the App Store with A Dark Room. In this episode, we explore how Amir built the DragonRuby Game Toolkit, why betting on hyper-niche communities pays off, and how rapid prototyping drives sustainable success in indie dev. From cracking console publishing to navigating the unpredictable App Store ecosystem, Amir shares hard-earned insights into the creative and financial realities of going solo in the game industry.


    Whether you’re a seasoned dev or just starting out, this episode offers an honest look at the intersection of craft, code, and commerce.


    Check out Amir's Resources:
    https://amirrajan.net/
    https://x.com/amirrajan
    https://github.com/amirrajan
    https://www.twitch.tv/amirrajan
    https://www.youtube.com/@amirrajan
    https://www.linkedin.com/in/amirrajan/
    https://www.reddit.com/user/amirrajan/

    Games Mentioned:
    Illusion of Gaia - Amir's favorite game to play
    Slay the Spire
    Balder's Gate
    mildly interesting RTS
    Dark Room
    De Noble Circle
    Inside Vista
    Dragon Ruby Game Toolkit

    --

    • (00:00) - Introduction to the Podcast and Guest
    • (00:27) - Amir Rajan's Background and Achievements
    • (01:48) - Favorite Games and Gaming Nostalgia
    • (03:17) - Corporate Life and Transition to Game Development
    • (04:57) - The Inspiration Behind Dragon Ruby
    • (07:57) - Challenges of Mobile App Development
    • (11:01) - Creating Dragon Ruby Game Toolkit
    • (16:01) - The Success of A Dark Room
    • (20:35) - Sustainable Game Development Strategies
    • (22:49) - Indie Game Development Strategies
    • (23:38) - The Importance of Short Release Cycles
    • (24:38) - Cross-Platform Distribution
    • (26:56) - Navigating Console Releases
    • (31:16) - Monetization Strategies
    • (37:15) - Fail Fast and Iterate
    • (39:02) - Community and Networking
    • (43:40) - Maintaining and Updating Games
    • (44:51) - Conclusion and Final Thoughts

    --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

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    46 分
  • Why Most Web Games Skip the Sound—and What They’re Missing
    2025/06/17

    What does it take to create unforgettable game audio—from eerie soundscapes in Death Stranding to iconic branding in Mortal Kombat?

    Composer and sound designer Joel Corelitz joins us to talk about his path from writing music for pharmaceutical ads to shaping the sonic identity of major titles. We dive into the creative process, what good feedback really sounds like, the overlooked potential of sound in web games, and why sometimes doing the work is more important than waiting for inspiration.

    Check out Joel's Resources:
    https://joelcorelitz.com/
    http://twitter.com/joelcorelitz
    http://instagram.com/joelcorelitz
    https://joelcorelitz.bandcamp.com/
    https://www.youtube.com/@joelcorelitzmusic

    Games Mentioned:
    Dark Souls - Joel's favorite game to play
    Halo Infinite
    Death Stranding
    Mortal Kombat One
    The Unfinished Swan
    Nine Souls
    The Last Clockwinder
    Hyperlight Breaker
    Hyperlight Drifter
    Lazy River

    --

    • (00:00) - Introduction to Joel Kitz and Wave Plant
    • (00:56) - Joel's Favorite Games and Balancing Work and Play
    • (03:36) - The Journey from Advertising to Game Composing
    • (08:52) - The Creative Process and Musical Language
    • (15:51) - Feedback and Collaboration in Game Music
    • (19:30) - Budgeting for Game Music and Audio Branding
    • (25:30) - Exploring Sound Design in Games
    • (26:14) - The Role of Musicality in Sound Design
    • (30:02) - Challenges in Sound Design and Asset Management
    • (31:04) - Collaborations and Working Solo
    • (32:29) - Impact of AI on Creative Work
    • (35:30) - Teaching Game Music Composition
    • (38:23) - Starting a YouTube Channel
    • (41:46) - Formal Education vs. Self-Learning in Music Composition
    • (43:49) - Reflecting on Career Choices
    • (44:59) - Current and Upcoming Projects
    • (46:08) - Connecting with Joel Online

    --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

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    47 分
  • From Craps Tables to Sudoku Grids: A Microsoft Vet's Journey into Puzzle Setting
    2025/06/10

    Meet David Workman, known in the puzzle world as "HalfBakedLunatic" - a Microsoft veteran who creates Sudoku puzzles so difficult he can't solve them himself.

    David shares the incredible story of how he invented TiVo's core technology in 1996, only to watch it slip away when his two-page concept paper got buried at Microsoft. He reveals his epic gambling simulation that proved why casinos always win (even with unlimited money, you'd eventually make bets exceeding the world's GDP), and explains the paradox of puzzle creation - building something is the opposite of solving it.

    With 64 puzzles published and 10 featured on the legendary Cracking the Cryptic YouTube channel, David has earned his place among elite puzzle setters. His masterpiece had viewers watching for 45 minutes before a single digit was placed. Plus: the hilarious tale of licensing Elvis for $1,200 while a cockroach photo nearly cost millions.


    Check out David Workman's Resources:
    http://www.halfbakedlunatic.com/
    https://www.linkedin.com/in/mediabizdev/
    https://www.youtube.com/channel/UCCkyCXQNZY5ZhoSy1dL8b1Q
    https://logic-masters.de/Raetselportal/Benutzer/eingestellt.php?start=0&name=HalfBakedLunatic

    Games Mentioned:
    Craps - David's favorite game to play
    Pinochle
    Sudoku
    Kropki puzzles

    --

    • (00:00) - Introduction to Puzzle Setting
    • (00:28) - Meet David Workman: The Prolific Puzzle Setter
    • (01:08) - David's Favorite Games and Betting Strategies
    • (01:46) - The Martingale Betting Strategy Explained
    • (07:22) - David's Journey in the Broadcast Electronics Industry
    • (09:30) - The Birth of TiVo: A Missed Opportunity
    • (10:55) - Licensing Elvis Presley and Other Fun Stories
    • (12:40) - David's Love for Sudoku and Puzzle Setting
    • (16:40) - Challenges and Joys of Creating Puzzles
    • (19:42) - Tools and Techniques for Puzzle Setting
    • (23:05) - Creative Puzzle Themes and Ideas
    • (28:11) - Monetization and Publishing Platforms
    • (29:27) - Corporate Events and Custom Puzzles
    • (33:12) - David's Favorite Puzzles and Their Stories
    • (39:06) - Closing Thoughts and Where to Find David's Puzzles

    --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

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    40 分
  • The Faceless Creator Behind One of YouTube’s Brainiest Channels
    2025/06/03

    In this episode, we talk with Jason Todd—aka Timberlake—the faceless creator behind the YouTube channel Smart Hobbies. Jason shares how he turned Sudoku from a personal pastime into a thriving YouTube channel with over 900K views on a single video. We dive into the strategy behind his growth, why he stays off-camera, how he connects with an older audience, and the surprising power of Sudoku games in a fast-paced creator economy.

    Check out Timberlake's Resources:
    https://www.youtube.com/@SmartHobbies
    https://buymeacoffee.com/timberlakeb
    https://www.instagram.com/timberlakesmarthobbies

    Games Mentioned:
    Sudoku - Timberlake's favorite game to play
    Wingspan
    Scrabble
    Chess

    --

    • (00:00) - Introduction and Top Videos Overview
    • (00:50) - Welcome to the Hey, Good Game Podcast
    • (01:42) - Meet Jason Todd, AKA Timberlake
    • (02:21) - Jason's Favorite Games
    • (02:52) - The Birth of Smart Hobbies
    • (04:34) - The Faceless Channel Strategy
    • (06:55) - Jason's Background and Career
    • (09:03) - The Journey to YouTube Success
    • (11:05) - Content Creation and Audience Engagement
    • (24:16) - Revenue Streams and Future Plans
    • (30:02) - Balancing Work and Personal Life
    • (30:21) - Overcoming Regret and Embracing Routine
    • (30:50) - Collaborating in the Sudoku Community
    • (34:07) - Growing Your YouTube Channel
    • (34:46) - Choosing the Right Platform for Courses
    • (39:47) - Understanding Your Audience
    • (42:23) - The Importance of Quality Content
    • (46:08) - Exploring the Benefits of Sudoku
    • (52:39) - Future of Sudoku and Community Building
    • (55:27) - Connecting with Timberlake

    --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

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    56 分
  • From Red Dead to WordGlyph: The Actor Who Built a Word Game With Toothpicks and Code
    2025/05/27

    Kevin Glikmann, actor and creator of WordGlyph, joins us to share his wild creative journey—from voicing unforgettable characters in Red Dead Redemption to hand-building one of the most unusual word games on the internet.

    We talk about the inventing spirit that started with childhood roller coaster blueprints, the challenge of onboarding players in a genre-breaking game, and how Kevin used AI to accelerate coding without losing control. He also shares scrappy marketing tactics, ASMR game videos, and why rejection just means you’re onto something original.

    Check out Kevin's Resources:
    https://wordglyph.xyz/

    https://kevinglikmann.com


    Game Mentions
    Chess - Kevin's favorite game to play
    WordGlyph

    Red Dead Redemption

    Scrabble

    Upwords

    Chopper (Apple II)


    --

    • (01:20) - – Playing Bullet Chess and Getting Stuck
    • (03:15) - – Inventing at Age 9: A Roller Coaster Pitch to Disneyland
    • (05:00) - – Creative Parents and Early Exposure to Production
    • (06:30) - – From Airplane Spoofs to Apple II Coding
    • (08:00) - – Taking Apart the Rubik’s Cube to Make It Harder
    • (09:30) - – Balancing Left-Brain Code with Right-Brain Performance
    • (11:00) - – Vulnerability in Acting vs. Game Design
    • (14:00) - – Why Seth Breyers Didn’t Return in Red Dead 2
    • (16:30) - – Favorite Roles and Joy of Physical Acting
    • (18:40) - – Why Game Creation Is So Much Harder Than Voice Acting
    • (20:00) - – Kevin’s Failed Game Inventions (Scrap Ball, Word Race)
    • (22:30) - – From Toy Agents to Hasbro Rejections
    • (24:00) - – Where Word Glyph Began: Breaking Letters Into Segments
    • (25:30) - – Toothpicks, Flash Prototypes, and the Original Word Glyph
    • (27:30) - – The Wordle Wake-Up Call
    • (28:45) - – Building Word Glyph with JavaScript and AI
    • (31:30) - – The Frustration of Not Knowing Your Own Code
    • (34:00) - – Marketing Scrappiness: Reddit, Y Combinator, TikTok
    • (37:17) - – Creating Linguistic and Math Angles with AI-Generated Articles
    • (40:02) - – Discovering ASMR as a Game Marketing Tactic
    • (42:17) - – Why Influencers Cost $15K+ (and What to Do Instead)
    • (44:02) - – The Power of DIY Press, Product Hunt, and Discord
    • (48:02) - – Onboarding Through Experience, Not Instructions
    • (51:02) - – Game Design Tip: Help Players Win Early
    • (52:17) - – How Kevin Uses Community Boards for Learning & Retention
    • (53:32) - – Why Bad Moves in Ads Might Work
    • (55:02) - – What Kevin Would (and Wouldn’t) Do Differently

    --

    Check out our brainy games:

    Sumplete - https://sumplete.com
    Squeezy - https://imsqueezy.com/
    Kakuro Conquest - https://kakuroconquest.com
    Mathler - https://mathler.com
    Crosswordle - https://crosswordle.com
    Sudoku Conquest - https://sudokuconquest.com
    Hitori Conquest - https://hitoriconquest.com
    Wordga - https://wordga.com

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    59 分